Wednesday, June 20, 2012

Free to a Good Home....

It's been one of the strangest times in my career, since I started in the games industry in 1999.  I've always been a hot commodity, the one that gets high profile projects, because I can be trusted to get it done, keep the right people in the loop, and to say "NO" when it's needed.  I typically have a backlog of things to do, just waiting for me to have enough time to do them.
Part of the weirdness has been around a reorganization from one big happy studio family with a pool of people and managers that are responsible for specific disciplines (Programmers, Artists, Producers, Designers, QA) to silo'd franchise groups, where the management is responsible for building cross-functional teams that encompass all disciplines.  Those managers still report in to the same higher structure, but from a peon's perspective, it sure doesn't seem like they are talking to each other that much.
I love being busy.  I love having multiple projects on the burners at once.  I love feeling like I am an integral part of a healthy, functioning team.  Right now, I'm helping out on special projects, and I have one game that is drawing to a close as my work.  The conversations around "What's next" have been going on since March, and it's starting to get to me, mentally.
I wrote a sales pitch to send around to the management team and decided it tells enough of a story of what I do, that I'd share it here.  (sanitized company name and project name)  It's mind-blowing to me that I have to sell myself this hard at a company I already work at.... but at the same time, sometimes it's nice to revisit what I believe makes me tick.
Hi All:
Have you recently had a situation where you’ve thought to yourself “it would be so great if we could only do xyz on this project, but WHO WILL MANAGE IT?”  Do you have a short or long term need for a project manager with a ‘take-no-prisoners’ attitude, and a commitment to details?  Are you working on integration of a parent company (or partner) brand, and you just wish there was someone on your team with a long history of navigating the murky waters of approvals, integration, and last-minute changes?  Is the majority of your time spent on the big-picture with no time left for the day-to-day work of monitoring the pulse of your project? Are you at that point where it’s time to ship it and you need a leader who knows how to motivate, lead from the center of the action, and takes pride in getting it done?

HAVE I GOT AN ANSWER FOR YOU!  That’s right, it’s ME!

As projects draw to a close, and changes are happening in the individual franchises, I wanted to reach out and see if there are areas where I can help YOU with the needs of the individual projects for our company.   No job is too small, no job is too tall.  

I am:
  • (Not an actual Zombie)
    A people-focused project manager with a love for making games.   
  • Passionate about working with a team to create AWESOME products, while sustaining a pace and quality of life that supports the company's core values.
  • Not afraid to get my hands dirty in the trenches.   
  • A voracious consumer of casual games content.
  • In possession of the following super powers: directness, common sense, and an uncanny ability to get sh*t done.

My satisfaction comes from helping a team see projects through to completion, and helping their creative dreams make it out to the big world.  I have extensive experience in making branded products, with a significant portion of my career invested in shipping Hasbro branded projects, as well as creating adver-games for companies like Unilever, Chrysler, and Visa.   I’ve also worked with Warner Brothers, DreamWorks, Nickelodeon, HIT Entertainment, Johnny Wright Productions (*N’SYNC), Horn Abbott, and Mattel to deliver interactive products that are true to their respective brands.  Between time in QA and time as a producer, I’ve been directly responsible for 40 projects, with credits in over 100 games

Here at our company,  I’m currently working on finalizing some dangling details on the current iOS project.  Earlier this year my team shipped this iOS game, and I also managed the updates to our two most recognizable brands world-wide to have functioning product on the launch date of Lion OS last fall.  In the last 8 years as a producer,  I’ve managed internal teams, external teams, licensor approvals, multiple outsource resources, voice-over direction, done guerilla QA testing, written design documents, made a little (bad) art, and done a little programming.  Outside of work,  I’m a proud mom, wanna-be writer, musician, uuber-nerd, smack-dab in the middle of our target audience, and a controlled force of nature. 

Feel free to poke around my linkedin profile, read my recommendations and do not hesitate to let me know if you have needs for your franchises.   I’m not afraid to work hard, I own it when I make mistakes, and I never ask a team to do what I’m not willing to do myself.  I look forward to making YOUR life easier, while working together to make great products that we can all be proud of.

Best Regards –

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